Monday, November 12, 2012

Dragon Nest Sea - [T4] Thou Shall Not Escape – El Pvp Guide By Sakasen

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Thou shall not Escape – EL PVP Guide von Sakasen steht unter einer Creative Commons Namensnennung-Nicht-kommerziell-Weitergabe unter gleichen Bedingungen 3.0 Unported Lizenz.
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T4 brought a lot of Changes For Elemental Lords, the Key factor have been moved. This Skillbuild contains the important Changes as well as some Combos how to survive.

*NOTICE: This refers to Dragon Nest Sea – but you can use the additional SP on other versions on skills, that you want to improve.


Skillexplanation

Sorceress Tree:
Glacial Spike – High Freeze Chance, short CD, short Casting, long Range, notice to only use at short range since the travel time is so long, not maxed since the freezeeffect and not the damage is wanted.

Poison Missile – Used to keep the Enemy down. Grab LvL6 for 3 Pools and faster Casting.

Shockwave - Key Spell in PvP too, this is an have to get in order for your Combos.

Airkick – With enough experience you can cancel the Aerial Evasion of the Enemy(eg. after Firewall)

Elemental Lord Tree:
Fireball – A Gamemaking Skill if you know how to use it, use it when you waiting for CD at long ranged, dont use that at short range unless you got Freeze or Knockdown. With a bit Aimtraining you get like 80% Hitchance since the Hitbox is large.

Fire Wall – Nice amount of Superarmor while casting, throws your enemies standing nearby up in the air, great for setting your next combos.

    Flame Road – T4 makes the Skill easier to grab, so just grab it and max it, the Damage is huge!

Icy Shards – Great Damage, shines with the EX skill. Notice you can move the "Way" while casting, so make sure you hit! Leave it at LvL 6 for Utility.

Ice Shield/Fireshield – The Damage-Reduction is now really low, unless you give up DPS for Substain, leave it at LvL 1.

Chilling Mist – Used right after Glacial Wave in order to get your icestacking slow on your Enemy. Great Damage at close Range, learn the Hitbox of this one.

Glacial Wave – Max the Skill, should be combined with Phoenix Storm.

Shatter – One of the scariest Skill for Enemies, it slows you so much down, you will only have around 40% Movement Speed.

Phoenix Storm alias Angry Bird - After some suggestions i decided it have to be in this build, since the cast time is quite short, dealing a good amoutn of damage when the enemy is frozen, also will make it able to take ignite. Notice this has the highest chance of burning your enemy and should be only used with Glacial Wave.

Ignite - Ignites enemies in burnstatus, dealing a high amount of damage. A hit fireball will mostly cause burnstatus, making this ability for a nice chain of damage before the enemy can counter.


Skillbuild:

*NOTE: Skill eat up an % of your MP, so there is no Use of Increasing your Max MP!
*NOTE2: Consider to exchange Damage for an higher Iceshield/Fireshield

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This Build should contain everything an EL Needs. Consider to lower your Flame Road for Ice/Fireshield in order to incrrease your Substain, Especially for 1vs1.




Combos and Openings:
Im Not very experienced in that, but i know some decent Combos you can pull off. I would be glad if you would tell me more about that.

Opening 1
Glacial Spike + Flame Spark + Freezing Field
You using the first two Skills as flinch, aiming Glacial Spike to the right side of your Enemy and Flame Spark to the left Side, making him dodge, that he cannot avoid Freezing Field, which slows your Enemy quite well.

Opening 2
Shockwave + Freezing Field/Inferno
Due the Long Time to again your Balance after Shockwave, Freezing Field has a great Hitchance. An alternative would be using Inferno instead of Freezing Field to keep your Enemy knockdowned and helpless for the duration of Inferno.

Opening 3
Frostwind + Normal Attack + Poison Missile + Frozen Spikes

When your Frostwind is at a high Level(7 onwards), the flinchduration will be so greatly increased due the slow, that you can knockdown your Enemy with a Normal Attack(Books can be helpful). after that you can keep him down with Poison Missile and Frozen Spikes.

Strong Opening 1
Flame Rod + Glacial Wave + Chilling Mist + Frostwind
Flame Rod makes your Enemy unable to move, also using up all the Blockstatus that Clerics might have. Notice some class can counter your Flamerod, so be aware. After they are unable to move due the Fire Damage, immediatly freeze them with Glacial Wave, so they will be defenseless agianst Chilling Mist and Frostwind.

Maincombo
Frostwind + Glacial Wave + Phoenix Storm + ...

This can be considered as Maincombo for EL, Frostwind increased the Freeze Duration(Icestacking!), glaicial Wave and Angry Birds are dealing a Ton of Damage. Afterwards you have plenty of options left, however i would recommend to keep the Enemy slowed, this means Icy Shards/Frozen Spikes/Chilling Mist are valuable Options, if they are on CD just stick with any Damaging Skill. Prefered are most likely Firenball.

Waiting for Cooldowns(Mostly against Melee):
CD 1:
Fireball + Flame Spark
While using Fireball at the distance, they mostly move to the back to make it harder to hit, but you can take your time to aim at then, notice this requires aimtraining in order to hit, also noticing you have to aim higher how further your enemy is. Notice that Fireball have an Lift Effect, this means your Enemy will most likely use Aerial Evasion after getting hit, so use Flame Spark to continuesly attacking him.

CD 2:
Firewall + (Airkick) + Icy Shards / Frozen Spikes + Poison Missile + Fireball
Firewall grants you a nice amount of SA, knocking enemies to the air. You can combo then right afterwards, by canceling their Aerial Evasion by Airkick/Icy Shards or if they dont have any left or keep them knockdowned with Frozen Spikes and Poison Missile. If you ensured your Enemy is down, you can charge the Fireball and he will scream while beeing helpless.

CD3:
Poison Missile + Frozen Spikes + (Fireball)

Suprising effective against agressive players, these Skills can disable your Enemies to an certain EXtent that you are able to use your Fireball effective.

CD4:
Inferno

Try to get near an EL? Don't get burned!

Crests and Equip:
For Skills i would suggest:

  • Fireball - Increase Damage (+20%)
  • Chilling Mist - Increased Damage
  • Flame Road - Increased Damage / Fire/Iceshield
  • Phoenix Storm/Angry Birds - Increased Damage (+20%)
For Stats i would suggest:
  • Magician Plate – Magicdamage
  • Wise Plate – Int
  • Fatal Plate – Crit
  • Wind Plate – Agi
  • Life Vitality – max HP
  • Vitality – Vit
  • Energy Plate – Manaregen
  • Ultimate Plate – Final Damage
For Suffix i suggest:

Weapons - Knight in Staff, Intellect in Ball/Book/Doll
Armor - HP, In Helm Mana

Potentials:
For Armor i suggest:
INT+MAX HP+VIT/AGI

For Weapons i suggest:
Magicattk+Crit / Iceattk+Fireattk

For Necklace and Earrings i suggest:
MAX HP+INT+VIT/AGI

For Rings i suggest:
Magicattk+Crit / Iceattk + INT + AGI

   Playstyle against each Class
This is the Quint of what youll need to learn to win, you playstyle against the other classes and their openings, this differences the Good Player from the Bad Ones.
Swordmaster: There are two Types of SM – the one type immediatly rush in, the other Type try to initiate mostly with moonlight splitter and then goes to melee, in this case keep an eye at him to see the moonlight splitter comes, mostly they wont engage after failing this one. After the recent patch they mostly running while waiting for Cooldowns and for your Mana to run out. Just activate you Shield if they run towards you, otherwise deactivate it, take carae of Rage and Moonlight Splitter, because these are the openings of them. Try to take advantage of their running in order to use your fireball, with a bit calculation you're able to hit them. Also, Hot Rod it great on them too if used right, since you are a bit faster than they are. Beware of their ability to escape from beeing froezn, you might consider to burn them first for that case.
Mercenary: Easiest Class to fight in my Opinion, untill he gets the chance to fight you close combat. The Distance Spells are mostly punishing swing and bombs away, but they are quite easy to dodge if you keep an eye of them, the key to win is to freeze him at close ranged, since mercenaries rely on close combat to hit you. The Answer against Iron Skin is Glacial Wave, Since it still freeze him and they run straight into you. Notice Firewall is a great option to hit him
Paladin: Quite difficult Class in my opinion to fight with. This Class has really much hp in addition also has heal and block, making it hard to get him down. Paladin mostly using Shield Charge, Paralyze Bolt and Charitable Zap to initiate, the last one is hard to avoid, but the other ones are easy to dodge. The Bind and Shocking State is not good for you, try to prevent that in order to cast your combos. I guess keep your distance and waiting for cooldowns is the key to win here, i think the skills of Paladin are easy to dodge.
Priest: This is quite tricky to fight with, as agressive play will resume into beeing electroshocked all the time, since he spams his sticks all the time. The Key is here is hit him as hard as you can with your full Combo and keep the distance than in order to not getted shocked, since this is the key damage from priest. Also these Sticks are really painfull, just keep away from them and dont try to destroy them. Notice he runs towards you if his combo is ready, try to interrupt his first spell, so he goes back again.
Acrobat: In my Opinion the hardest Class to fight against, can jump 2 Times, Bind you and deal heavy damage with melee combo, making it nearly impossible to escape from that. The Answer against his Bind is Fireball, when he goes close range Fire Wall is a good option. Notice you need to hit them after a dodge animation, otherwise you skill won't him him.
Bowmaster: You need to be agressive in order to get near them and fullfill your combo, since the range skills of bowmaster are stronger than yours. Notice agressive Gameplay doesnt mean you just running at him and spamming your skills like an idiot, it means, you need to stay as near as you can by the Bowmaster and still be able to dodge hsi attacks. The Key here is to stick at him, and attack him right after a dodge.
Elemental Lord: A very interesting Fight, notice the Key here is to Glacial Wave him first and keep him slowed, your first full combo will declare who wins. Also notice while Glacial Wave on cooldowm, Iceskills>Fireskills, the slow is superior in that terms.
Force User: You really want to know how you beat my main? I guess you have to evade timestop, thats the key to win, this class doesnt have much superarmor, take advantage of that. For more Information, just look at my Force User PVP Guide.


I Hoped you liked that Guide, Comment and Suggestions are welcome!  :) 


Credits :
Sakasen 
http://forum.cherrycredits.com/topic/48525-t4-thou-shall-not-escape-%E2%80%93-el-pvp-guide-by-sakasen/

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